package cate.game.client.msg.id;

import cate.game.client.msg.MsgConfig;

public class MsgIdBIsland {
    public static final MsgConfig DATA_RESP = new MsgConfig(MsgIdA.ISLAND, 1, "我的迷失神庙数据 の 返回");

    public static final MsgConfig CHOOSE_REQ = new MsgConfig(MsgIdA.ISLAND, 2, "迷失神庙选择难度的请求");

    public static final MsgConfig ACTION_REQ = new MsgConfig(MsgIdA.ISLAND, 3, "迷失神庙中执行操作の请求(包括移动和格子交互)");

    public static final MsgConfig MAP_RESP = new MsgConfig(MsgIdA.ISLAND, 4, "迷失神庙地图 の 返回");

    public static final MsgConfig POSITION_RESP = new MsgConfig(MsgIdA.ISLAND, 5, "迷失神庙主角位置 の 更新");

    public static final MsgConfig GUARD_RESP = new MsgConfig(MsgIdA.ISLAND, 6, "迷失神庙守卫详情の 返回");

    public static final MsgConfig REWARD_UPDATE_RESP = new MsgConfig(MsgIdA.ISLAND, 7, "迷失神庙累积奖励 の 返回");

    public static final MsgConfig LEVEL_UPDATE_RESP = new MsgConfig(MsgIdA.ISLAND, 8, "迷失神庙关卡更新の 返回");

    public static final MsgConfig HERO_STATE_RESP = new MsgConfig(MsgIdA.ISLAND, 9, "迷失神庙玩家英雄状态 の 返回");

    public static final MsgConfig GAIN_ADD_RESP = new MsgConfig(MsgIdA.ISLAND, 10, "迷失神庙增益新增 の 通知");

    public static final MsgConfig BOX_REWARD_REQ = new MsgConfig(MsgIdA.ISLAND, 11, "领取迷失神庙通关宝箱 の 请求");

    public static final MsgConfig BOX_REWARD_RESP = new MsgConfig(MsgIdA.ISLAND, 12, "领取迷失神庙通关宝箱 の 返回");

    public static final MsgConfig AID_HERO_UPDATE_RESP = new MsgConfig(MsgIdA.ISLAND, 13, "迷失神庙新增援助英雄 の 通知");

    public static final MsgConfig CHALLENGE_RESULT_RESP = new MsgConfig(MsgIdA.ISLAND, 14, "迷失神庙挑战战斗结果 の 返回");

    public static final MsgConfig ENTER_NEXT_FLOOR_REQ = new MsgConfig(MsgIdA.ISLAND, 15, "进入下一层级 の 请求");

    public static final MsgConfig USE_STONE_REQ = new MsgConfig(MsgIdA.ISLAND, 16, "使用复活石 の 请求");

    public static final MsgConfig GUARD_REQ = new MsgConfig(MsgIdA.ISLAND, 17, "获取守卫详情 の 请求 ");
}
